Bitmap, Tiles & Sprites...
JUMPMAN SENIOR - Rise of the Millenials (A mock-up)
As much as December has been prolific, I would say that January has been as well. As you can see above, we got ourselves some Tiles and Sprites. I have created a video update to better explains the newly implemented features. I would recommend that you take a gander at it, it's is full of juicy details and from now on, I will probably do the bulk of the explaining through video media.
In a nutshell, the graphics core has been created and to a high degree, debugged. (there are still some minor issues to solve) It is now useable. Early in the month, I also got the OPL2s to work, you can hear a sample in the video. Again, the core of it works, but there still some details to iron out.
Now, before I can start thinking about releasing the product to early adopters which I would like to do as soon as possible, there are still a few major things I need to do:
1- Hardware In-System Debugger*
2- Implement a preliminary VDMA Controller (Vicky DMA)*
2- Complete the Interrupt Controller*
3- Complete the Timer Controller*
4- Instantiate Gideon's Zweijter's 16x Channel SID in Beatrix*,***
5- Implement the CODEC ADC Sampling Block**
6- Implement the CODEC DAC Sampling Block**
7- Implement an SDMA Controller (System DMA)**
8- Code wise, implement a small command parser.*
After the list will be completed and executed, there will be a second batch of improvements.
Note:
*- Tasks that need to be performed before I can release boards.
**- Tasks that need to be done, but not necessary for pre-release
***- Gideon was kind enough to allow me to use his design in the Foenix, Thank you Gideon!
See below for the link to the Fev 1st, 2019 Video Update on Youtube...