Donald J. Bingle March 2022 Occasional Newsletter |
|
|
Dick Thornby Thrillers Boxed Set Coming Soon All the cool kids are doing it, so I asked my cover artist, Juan Padron, to make a combo of the buildings on the covers of my Dick Thornby Thriller books so that I could put together a boxed set to market. Watch for it on Amazon, coming soon, but if you just can't wait, you can pick up the individual books right now, right here. In the meantime, keep scrolling down for plenty of promos (a few more than past issues because I don't publish every month anymore), as well as a blog about recent events in author Kickstarters and more. |
|
|
| | Author Kickstarter Becomes Largest EVER! (No, it's not one of mine.) No doubt you've already heard that best-selling author Brandon Sanderson now has the largest project in Kickstarter history ... and it's still climbing. Raising $16 million on the first day for four yet to be titled secret content novels to come in 2023, the total funding was at around $27 million as I write this on March 9, with twenty days still to go. (By comparison, I raised between $1.6 and $2.6 ... er ... thousand in each of my four successful publishing Kickstarters. Am I jealous? Sure, even though I know that Brandon is a much better, more prolific writer than I am and has tons of loyal and steadfast fans. Heck, he's probably friendlier and more engaging than I am, being the introverted curmudgeon that I am. (I was in a mass-signing event one year at GenCon when he was the Guest of Honor. The line for his signing was long and stretched far past my own spot a few tables down, which at least allowed me to chat with his fans while they were waiting--a few even asked me to pitch my books to them. Truth told, he was enthusiastic and charming and unrushed with every single fan who came to his table.) And, I suspect many of you are saying: "Well, sure, once I have millions of adoring fans, I'll probably be able to raise millions, too. After all, $40 (the minimum pledge for the four ebooks) times a million fans is $40,000,000." But, here's the thing. This huge Kickstarter does not yet have anywhere close to a million backers. Right now, that total is only around 114,000. But, he does have about 16,000 backers who have pledged for the most expensive reward level: $500 to get all four books in EACH of the three available formats (ebook, audiobook, and UNSIGNED hardcover), plus eight swag boxes with unknown items in them. That's right, while some of us struggle to get readers to pay 99 cents or even $2.99 to $6.99 for an ebook, maybe a bit more for print, well more than 10% of Brandon Sanderson's pledging readers are willing to pay huge, super-premium prices to get books in multiple formats from an author they love. The hard lessons are these. There aren't millions of readers out there, even for many NYT best-selling authors; there are far fewer in reality. And, mostly, they want to read what they already know they like from someone they already know they can trust to produce a product they want. You need to be that writer. Just in Case You Want to Do a Kickstarter, Too. A while back I did a video presentation for the HWG about crowdfunding for authors. You can find it here. And, if you want to see the video I produced for one of my Kickstarters, you can either find them on Kickstarter by searching for "orphyte" or take a look at the one for Familiar Spirits here and for Frame Shop here. Here's what I had to say on Kickstarters in blogs from 2014 and 2015. First, how to set up to do a Kickstarter, from 2014: The Basics: Once you’ve set up a name and password for a Kickstarter account (if you don’t already have one), Kickstarter has you fill out a basics form to get more information about you so that they can verify you are who you say you are and arrange to make payments (through Amazon) to you if your Kickstarter succeeds. Now, of course, Kickstarter and Amazon probably have a lot of this information about you already, but rest assured, you have to give it to them again. It’s how they know you are the person you say you are and, frankly, they care more about that question when you are running a Kickstarter than they do when you are paying money for other peoples’ projects or just buying books, cds, dvid, electronics, and everything else in the world. They’ll also want to know if you are doing the project in your own name or through a company, corporation, or llc. If you are using some kind of entity, they will ask for a bunch of information about that. This can get a bit confusing if you use the same email address for both your personal and entity emails. You’ll also need to send them bank account information, IRS information, and maybe even a piece of mail addressed to your entity. Most of this may be done by email, but sometimes they will require a fax (which, of course, you can still do electronically through a bunch of different services). All of this can take a week or more, so don’t wait until the last second to do this. Also, don’t believe it when you get an email saying everything is verified. I got a bunch of those before everything was verified—confusing and frustrating me a bit until I chatted with a nice guy at their customer service. Rely only on what it says when you go to the Account page on your Kickstarter project. The Story/The Project: Here’s where you make your pitch, explain your project, ask people to pledge, explain budgets/timing/processes and the like and talk about things like stretch goals, freebies added to all rewards if certain funding goals are met. They encourage backers to get others to pledge to your project so they get more for their money. (Brandon Sanderson's recent Kickstarter doesn't have stretch goals because, well, it doesn't need them. But you do.) Remember, you can always add stretch goals, so my recommendation is to not set them too close together at first, then see how things are going and add more—perhaps in intervals between the existing goals—so as to spur pledges as needed. I’ve been a story author in a number of anthologies that have done Kickstarters, so, although I didn’t run those, I have some experience in seeing how those work. For a book Kickstarter, the author will often have other books or stories than he or she can add as stretch goals, including goals for the first 100 and/or 200 participants to encourage people to pledge right away. Often other writers, especially writers of series, may have a book or story (especially the first book in a series) that they often give away as a loss leader and/or can give away to all participants once a goal is met. For them, it helps spread the word of their series or books and generate more reviews. For you, it gives the customer more value at little or no cost. Don’t set your threshold goal for funding too high. Remember, you get nothing if the goal is not met. Better to set it low enough that you break even on the project (i.e., you can afford to deliver what you promised), then make money as the goal is exceeded. Projects that blow through their goals also make better press and generate more enthusiasm. As stretch goals are reached, even a small pledge can get a lot of reading material, so expect the last days of your project to have a bit of an uptick on pledges. Lots of Kickstarter projects have various add-ons, in addition to the base goals and stretch goals. Buy this book or t-shirt or item for an extra $10 or whatever. These are usually listed in this section. I think they are confusing for customers and always seem to involve a lot of clarifying email exchanges. Accordingly, I made more different Reward levels and avoided add-ons, unless we hit the stretch goal for an audio version of the novella. Photos are easy to attach to your posting. Make sure they are large enough to be visible on a smartphone read of the page, but not so large as to overwhelm the page or necessitate too much scrolling to get to the text. I set my pictures of book covers in this section at 300 pixels wide. Kickstarter also recommends you do a video. I made a quick, free 30-second video on Animoto, which I’ve done for a few book trailers, not that there seems to be any evidence they really help sell my books, but unless you subscribe for money, you can’t upload those videos (so you can download them to Kickstarter), although you can post them on YouTube. Friends tell me there are ways to download from YouTube to get around this restriction, but I’m pretty much of a Boy Scout about such things, so I decided to open the completely unused movie-maker software that came on my five year-old laptop and make a video of my own. Kickstarter says that projects with videos do better, but unless you have a complicated project, I’d try to stay under two minutes. Also, try not to sound forced and unnatural as you read your script. Continued in next column or below ... | | |
|
| | Just in Case You Want to Do a Kickstarter, Too, cont. The Rewards: I think rewards are pretty straightforward with books. An e-book at the cheapest level and then combos of e-books as you get more expensive. A print book, then combos of print books at the higher levels. I think you want a good spread of price points, so that people who want to spend a bit more to support you can get something cool. With books, it’s also easy to add writerly things like autographed copies, critiques of stories written by the customers, and Tuckerizations (agreeing to use someone’s real or chosen name for a character or place in a story). Since I’m an attorney by trade, I shied away from Tuckerizations just because I’m super-cautious, but I did add in opportunities for groups to get me to come for writing presentations and the like. Sponsorships, ads, dedications, and the like are good, too. I avoided things like art, posters, postcards, playing cards, challenge coins, and personalized thank-you notes. They seem to me to cause a lot of additional administrative work and shipping and most people who are buying the promise of a book really just want to read more stuff. For my Kickstarters, I also stayed with U.S. only shipping (except for digital only rewards, which just need a valid email address which can be anywhere), but if you have a greater international presence or platform, you might want to ship internationally. Just remember, it can be expensive and uncertain, so charge accordingly for it. U.S. shipping is part of the basic reward price, so price accordingly. If you are doing international shipping, indicate it will be extra and how much (I’d say a minimum of $20 extra). Set conservative dates for when things will be delivered. You’d rather surprise the pledgers with early delivery than send updates about why you were delayed by a home crisis, printer problem, or delayed artwork. Lessons learned, from 2015: Prepare for that first day: Perception is reality in the world of marketing and you really want to hit the road running with a big first day. That means letting your social media network know that your Kickstarter is coming up a couple days ahead of time, arranging and writing a bevy of guest blogs (whether project-specific or not) ahead of time, so they will post in the first few days of your crowdfunding), creating your press releases and ads ahead of time, and setting your funding goal low enough that a sizeable portion of it can be met on that first day in order to give the project buzz. Also, drop Kickstarter a line beforehand about something unique and interesting about your project in order to try to get their attention and increase the possibility of a special mention or staff recommendation from the get-go. If you are going to use one of the fulfillment services or Kickstarter advertising companies, already have that in place before you start. Since their pricing generally is the same no matter when you engage them, you might as well get the momentum boost from having them from the very start. Hit your email/newsletter list with an announcement and don't be shy about telling your biggest fans that an early pledge helps you out by establishing momentum and making it more likely you will get noticed by third parties. Give special rewards to early subscribers in order to reinforce this. You can do this by having special limited quantity rewards or a cheaper price on basic rewards for the first so many backers or a time-limited bonus or reward for those pledging in the first few days. Given a choice, make these reward limitations lower/shorter, rather than higher/longer in order to push people to pledge immediately. Ads can work, though I had little success from my Facebook advertising. Just remember to make things simple, fun, and visual. People can always get more details by clicking through on the link, so no need to explain everything in a simple ad. Posting on the FB pages of various crowdfunding FB groups is not effective in my experience. Sharing in your updates about other similar Kickstarters that might be of interest to your backers can be an effective way to expand your reach as those campaigns return the favor. Just don't expect too much boost from any one source or you will be bound for disappointment. Spread the net wide--you can't know where all the big fish are. Do updates on your Kickstarter to let people know how things are going and highlight new rewards, stretch goals nearing completion, stretch goals met, and the like. ABCD--Always Be Closing the Deal: You need to ask people to pledge, not just tell them you have a project. Most important, ALWAYS include the short link for your Kickstarter on every ad, blog post, email, and update. People click-through with ease, but ask them to type in a URL or search for you on the Kickstarter site and you will lose them for sure. (By the way, I was less than impressed by the search function on Kickstarter's site. Get your key search words in the title or brief summary of your submission to Kickstarter, because if they merely appear in the lengthier description, they may not trigger on searches.) Lead time for delivery of ebooks and print copies should not be overly long. Instant gratification is a selling point and, if your book is already written or your anthology already in editing, you will have little to disclose in the risk factors section. Price your book so that you aren't selling it elsewhere for less within a year of the Kickstarter. Early backers should be rewarded, not punished. Understand that most of your backers will likely come from your family, friends, and fans. Sure, some will come from ads, Kickstarter browsers, recommendations from other supporters and the like, but a Kickstarter is only an opportunity to expand your fan base, not an automatic guarantee of increased exposure. One of the reasons anthologies fare better than stand-alone novels in Kickstarters is that you automatically have a better inherent social media reach with multiple authors, instead of just one. Prepare for Frustration: Most of the pledges on Kickstarter occur during the first few days and the last few days, with a burping flatline of activity in the middle, which can lead to frustration, anxiety, paranoia, and severe depression. Be prepared for the bumpy ride. Weekdays are generally better than weekends. Holidays are especially quiet. Schedule your ads, pushes, social media activity, therapy sessions, and medications accordingly. Kicktraq was very useful for keeping tabs on what has happened, as well as what your trends, and potential ranges of funding are as you go along. Use it; it's free. Shipping is expensive. International shipping is mind-boggling expensive. Shipping materials (envelopes, boxes, bubble-wrap, etc.) are expensive. Fulfillment is a soul-sucking hassle as you chase down surveys and addresses, stuff envelopes, weigh packages, and stand in line at the post office. A few people will not pay. The more backers you have, the more likely that you will have some deadbeats. Some people like to pledge, but don't ever really mean to pay. Some forget or use an expired card and can't be bothered to fix the problem later. Oh, well. Be prepared to deal with certain recurring questions/concerns: 1. Why do you need to do a Kickstarter for a book? Can't you cover your upfront costs yourself? True, books without heavy graphics and/or formatting don't have very high upfront costs (though they do have some for research, editing, copy-editing, cover art, etc.), but Kickstarting books (novels or anthologies) isn't really about covering expenses incurred well in advance of publishing. Instead, it's all about pre-marketing. 2. Why are you begging for money? You are not begging for money. You are selling a product. Writers, artists, and other creative types deserve to be paid for producing content. 3. Why do I have to create a Kickstarter account? Because Kickstarter gives you no choice in the matter. Join the 21st Century. Or you can tell the potential buyer they can pay you now for a purchase in the post-Kickstarter after-market. Just keep in mind that all of these little side pieces of administration are a hassle to deal with later. | | |
|
|
Sting of the Scorpion, by Lawrence Hebb The Army doesn’t want them, they’re too much trouble! MI6 does, they’re the best at what they do, and they need the best.
A missing agent kidnapped and taken to hostile territory for interrogation. Only one option is open, and that’s a high-risk rescue operation over two hundred miles into hostile territory with no support. A ‘do or die mission’ where the stakes are high and failure isn’t allowed.
Sting of the Scorpion is the first book in the high octane ‘Scorpion one’ series by Lawrence Hebb. Strap in and join the team today for an adventure that will have you wanting more. |
|
|
Thread of Lies: A Ski Resort Murder Mystery from Lawrence Hebb. A college professor is a primary suspect in a murder investigation at the ski resort. Detective Billy Crow, a relic of the mountains, is leading the case. Can they find the culprit and unravel the digital thread? |
|
|
Review Codes Available for Audible Audio-Book Copies of Net Impact and Wet Work Explosions, Action, Spycraft, Intrigue, Conspiracies, Family Strife, Adventure, More Explosions! Dick Thornby is not Hollywood's idea of a spy. He's got a wife, a kid, a mortgage, and a boss who thinks he's too fond of explosives. I've got some codes left which will allow reviewers to get a free audio-book copy of the first two of my Dick Thornby Thrillers. All you have to do is email me at orphyte@aol.com and request a code. Preference for Wet Work codes for those who tell me they've actually already read (and, hopefully, reviewed) Net Impact. Quantities are limited and given out entirely at my discretion. If you want a taste before you ask, check out the link below. Read the Opening of Net Impact for Free. By the way, the Kindle versions of all three of the Dick Thornby Thrillers are currently reduced, so you might want to grab them cheap while you still can. |
|
|
Donald J. Bingle is the author of seven books and more than sixty shorter works in the horror, thriller, science fiction, mystery, fantasy, steampunk, romance, comedy, and memoir genres. His books include Forced Conversion (near future military scifi), GREENSWORD (darkly comedic eco-thriller), Frame Shop (murder in a suburban writers' group), and the Dick Thornby spy thriller series (Net Impact, Wet Work, and Flash Drive). He also co-authored (with Jean Rabe) The Love-Haight Case Files series (a three-time Silver Falchion winning paranormal urban fantasy about two lawyers who represent the legal rights of supernatural creatures in a magic-filled San Francisco; Book 2 just came out). Don also edited Familiar Spirits (an anthology of ghost stories). Many of Don's shorter works can be found in his Writer on Demand TM collections. Get the audiobook version of Net Impact at Audible.com, Amazon, and iTunes and the audiobook version of Wet Work at Audible.com, Amazon, and iTunes. Full disclosure: Various links in my newsletter or on my website may include Amazon Affiliate coding, which gets me a small referral fee (at no cost to you) if you purchase after clicking through. |
|
|
|
|