Donald J. Bingle

September 2022 Occasional Newsletter

GenCon Lillies

 

Forty years ago when Linda and I headed out to one of our early (but not our earliest) GenCons, there was a bare patch of ground along the side of the garage, next to a brick walkway from the back door to the detached garage. When we arrived home from the convention, to our amazement, there were four foot high flowers--lillies, to be precise--in this same spot. Once we determined they were not alien space pods, we dubbed them "GenCon Lillies." Though we later found out they are generally known as Surprise Lillies, the name GenCon Lillies stuck for us. We have moved several times since then, settling into our current place two decades ago. But, to our delight, we found out that our current home also has a patch of GenCon Lilies which spring out of nowhere each August near our driveway.

 

Happy August to you all. Since my last newsletter, I've attended both Origins Game Fair and GenCon, participating in a variety of writing panels, as well as read & critiques. I also played a boatload of games and sold some books. Oddly, while the conventions are good for sales of my physical books, I don't tend to see an immediate impact of any size on my sales of ebooks online from my convention appearances. Of course, it's also hard to see any sales spikes that are timed with my newsletter releases, either, but I have noticed a minor overall drop in sales since I stopped doing monthly newsletters and moved instead to intermittant newsletters, so it's really hard to tell where any paticular sales come from. Seems like I will continue to blunder forward on both fronts.

 

In that vein, here's a save-the-date for anyone who lives close enough to do a day trip to Louisville, Kentucky on October 28-29, 2022.

 

Collateral Damage: Die Hard, Burn Notice, Star Trek Into Darkness, Comic Superheroes, and Magnum P.I

(a vintage blog)

 

Just watched A Good Day to Die Hard (Die Hard 5) a few days ago. This isn't a movie review column, so I won't go into why, despite the fact that the original Die Hard is one of the best action movies ever, the latest installment is a murky, boring, and unlikeable movie ranking as one of the worst action movies of all time (unless you have a car crash fetish). But it highlighted some of the thoughts that I had been mulling recently about the isssue of collateral damage in movies and books and, thus, got me to sit down and write a blog post, even though I'm on deadline on a ghost-writing project.

 

Collateral damage comes in two types in books and movies. The first is the "needs of the many outweigh the needs of the one/few" approach. This type has a respectable place in both real life and fiction. Soldiers go on suicide missions to secure a target, dams and other huge infrastructure projects get build despite the fact that it is statistically almost certain that one or more people will get hurt during the difficult construction, drugs get human trials (which can not only have adverse effects, but which trials deny patients getting the placebo a chance at actually getting a cure).

 

You see this all the time, although the American fetish for identified victims can stand it on its head at times (e.g., People will spend big bucks to get a kid out of a well or help out the victim of a high-profile crime, but not willingly bear the cost of life-saving programs like pre-natal care, constuction codes/restrictions to prevent building in flood-prone areas, etc.). Heck, the "needs of the many" trope can add drama and pathos to a storyline, by showing the sacrifice of the hero. And, in a world-setting, using this tactic can help identify who the bad guys and who the good guys are, though overusing it can make a government look oppressive (bye-bye Alderaan).

 

Second, collateral damage can refer to loss and destruction resulting from either the single-minded focus of the protagonist or the need for special effects and things that blow up real good. In the original Die Hard, John is clearly a hero, but a practical, down-to-earth guy. He takes some risks for the greater good (dropping a body on a squad car to get attention), but is concerned primarily about protecting innocent life. Sure, he refuses to turn himself in to save the coke-head wheeler-dealer, but he feels conflicted and guilty about it, even though he knows it was for the greater good.

 

Flash forward to A Good Day to Die Hard, however, and we get an interminably long opening action sequence in which John literally wrecks hundreds of cars filled with innocent people in order to chase his son not even knowing yet whether his son is a good guy or bad guy or who is after him or why (I guess cause they're Russians, mostly, we're not supposed to care). At this point, John has ceased to be a hero. He has, instead, become an uninteresting action junkie.

 

In a similar vein, look at the progression in Burn Notice. Here we started with a hard-core superspy, but one which was all noble and soft-hearted inside, taking jobs to help people thwart gangs and thugs and criminals. But as the series continued, Michael's heart hardened and his scruples faded as he became more and more willing to let others sacrifice themselves or to do things which might be hurting unknown people/governments in an effort to protect himself, his quest, and his friends and relatives, including burning another spy. Jesse may have forgiven him for that, but I haven't. The end result, a less interesting show with a less interesting protagonist.

 

Star Trek Into Darkness includes both kinds of collateral damage, culminating in a large airborne craft colliding with multiple buildings, killing thousands. The fact that the ship plows into the bay first doesn't change that dynamic. It's too soon for that to be entertainment. Heck, it will probably always be too soon for that to be entertainment. At least in Transformers, we know the creatures causing such high-casualty mayhem are alien robots who don't know any better (they styled themselves after cars when they came to the planet because they thought autos were the dominant life form on the planet), not that I care for CGI bloodshed.

 

Though the Comic Book Code may also have had something to do with it, early superheroes understood this problem. Nukes were tossed into the sun to prevent collateral damage and the hero wasn't allowed to voluntarily kill anyone. Yep, no matter how much sense it might make to off Magneto, he had to be held in an acrylic prison. The Marvel Superheroes Role-Playing Game imposed massive damage to a character's karma for an intentional death.

 

I've explored the concept of collateral damage in a number of my books and stories. For example, in GREENSWORD: A Tale of Extreme Global Warming, the protagonists talk about the issue, but care more about damage to animals and the environment than they do to humans. And in Net Impact, both the main character and the head of The Subsidiary, the spy agency he works for, are tough and practical--they do what needs to be done to save the world--but they are mindful of collateral damage (e.g., timing operations to lessen the possibility of civilian loss of life and refusing to engage in a firefight with local cops).

 

The line between tough and reckless may be difficult to walk, but it can be done. In Net Impact, for instance, the main spy threatens to kill an innocent, as well as her mother and her cat, though he never actually intends to do any of the three, but he hates the fact that the job makes him traumatize her at all.

 

Most people may not remember, but Thomas Magnum of Magnum P.I. actually murders someone in cold blood in the course of the series without damage to the character's likeability. Why? Because he kills the Russian KGB operative who tortured him and Rick and TC when they were captured as POWs in 'Nam. It was a justifiable kill consistent with the canon of the backstory and episode plot and they ended the episode with the shot--no carnage, no picture of the bullet hitting--so that anyone who wanted to believe Magnum didn't actually do it, that he shot near the guy to scare him, could believe that if they chose.

 

Over the top action sequences are big these days and lots of stories have large body counts (certainly a number of my stories do). Whether collateral damage is appropriate for a particular project or genre may vary. Certainly, I've written stories in which characters take actions and do things and say things that I would never do--you have to write what is right for the story. But think about the consequences of gratuitous collateral damages on your characters and on your readers.

 

Nuff said. As always, you can check out whether my writing reflects the stuff I talk about in my blog by checking out my website at www.donaldjbingle.com or just searching for books on Amazon, Kindle, bn.com or elsewhere by Bingle (you'll get a few extraneous hits, but not really that many).

 

 
Link to My Stuff on Amazon
 

Spies, Spies, and More Spies

 

Bond vs. Gray Man vs. 355

 

355 (you know, that spy movie almost nobody has heard about featuring a coterie of female spies) is a much, much better movie than either of the two high profile spy movies of the past few months, No Time to Die (the latest James Bond movie) and Gray Man (the Russo's attempt to establish a new spy franchise).

 

The reasons are pretty simple when you think about what a good spy movie should have: a thrilling action pace; fun (whether than be cool devices, clever dialog, or a zinging plot twist); at least some superficial plausibility; and, most importantly, a hero.

 

Daniel Craig's final outing as James Bond fails across the board. With a two hour and forty-three minute run time (which is at the very least an hour and thirty minutes too long), the film has a plodding, tedious, and stultifying pace, beginning with the worst Bond opening ever (a practically actionless prologue that sets up the backstory of two non-Bond characters with yawn-inducing scenes, culminating in a dreary opening credits with the worst theme song ever attached to a Bond movie). From there, the movie wanders from forgettable boring scene to even more forgettable boring scene with punctuated by dialogue pauses and establishing shots that always linger longer than they should. Sure, there a couple cool minutes in the first third of the movie, when a CIA agent helps Bond out with some spiffy action that is momentarily fun, but it only highlights how dreary, slow, and lacking in fun the rest of the movie is.

 

The plot is ridiculously stupid (of course, many of the Bond plots are), managing to showcase the incompetence of both the bad guys and the good guys. Although there are a few cool Easter Egg type call-backs to previous films (a hat toss, a cat, and (my favorite) Bond framed by tunnel turning and shooting in an homage to the gun barrel open credit sequence), the end is overdrawn and remarkably slow.

 

It seems that Daniel Craig, like both Pierce Brosnan and Roger Moore before him, was a good Bond stuck with bad scripts.

 

The Gray Man is really more in the vein of the Jason Bourne franchise than Bond. The protagonist is relentless and clever and always gets the job done, even when that job involves turning on the powers-that-be. After all, although he is a killer, he has a moral code. Certainly the action sequences and pace are far better than Daniel Craig's final outing. The biggest problem is, as you might have guessed from the vintage blog earlier in this newsletter, that the carnage and collateral damage gets way out of hand. Sure, the protagonist isn't the one perpetrating most of it, but the moral code propelling him to save an innocent girl apparently allows him to cause the deaths of multiple innocents so he can protect the one which is important to him.

 

Ultimately, there is really no one to root for in this film.

 

On the other hand, 355 gives us solid action, some nice twists and complexity in a reasonalby plausible sequence of events, involving characters of some depth, complexity, and conflicting motivations, who are clearly concerned with collateral damage. The final few minutes are a bit weak and some macho types may not like the "girl power" aspects of the film, but all-in-all this is a better paced, more fun, more nuanced and complex, and simply more thrilling spy movie than either of the other two big spy movies of the summer.

 

Want to get an even better feel for what I think a spy movie should be all about? Check out my Dick Thornby Thrillers: Net Impact; Wet Work; and Flash Drive. Dick Thornby's not like James Bond, but he's not like Jason Bourne, either. He's a regular guy, with a wife, a mortgage, a kid who spends way too much time on the computer, and a boss who thinks he uses too many explosives on the job.

 

Get one book or get all three on Amazon, Kobo, or BN.com or just ask your favorite bookstore or library to get them for you. Then, when you are telling me what you think of my movie reviews, you can also let me know what you think of Dick Thornby.

 

 

 

 

Bonus Review:

Uncharted

 

The short review of Uncharted is simple. National Treasure did this better. Heck, National Treasure 2: Book of Secrets did this better. You get the same type of treasure quest involving heists, riddles, secret rooms, and more in all these movies, but Uncharted is just a bit sillier, less plausible, and more unevenly paced than those old Nicholas Cage flicks.

 

Ok for a bit of fluffy fun, but nothing to get excited about.

  

 

 

My Latest Stories on Vocal and Simily

 

You may recall that I've been posting some of my stories on Simily.co. I'm still regularly adding stories (even a few poems and blogs), so keep checking them out. The same is true on Vocal.media. (Go to the link and do a search of my name, Donald J. Bingle, to find what I've got posted so far.)

 

As I've mentioned before, Vocal also allows readers to tip the author and is a bit more aggressive at hosting contests on prompted subjects. In addition to participating in the contest in April (acknowledging the sinking of the Titanic one hundred ten years ago) with two stories: Stess Fracture (new) and Standing Still (an older story which fit the theme), I've also entered contests for stories about Dads (with my classics, Father's Day and Tree of Enlightenment) and the opening chapter for a scifi novel (Breathe). Heck, I even entered a contest for stories about food (Crispy, Crumbly Makes Me Mumbly.

 

It's not that I win any of these contests, but they are a way to sometimes showcase some of my older stuff and get some newer or long-gesticulating tales out of my system. Check 'em out, pass 'em along, and feel free to leave a comment or two about them on the site.

 

 
Free Download on Audible

The Love-Haight Case Files, Omni Edition of Books 1 & 2

 

The omni version of The Love-Haight Case Files did surprisingly well at Origins, selling out all the copies I'd brought along. I guess people like big books more than I thought. And, with all eight cases from Books 1 and 2 in one volume, the omni edition is one impressively long book. You can get the ebook here. And, just like the separate volumes, Kindle Unlimited subscribers can download for free. You can even get the omni version in an impressively hefty, 794-page print version here.

Review Codes Available for Audible Audio-Book

Copies of Net Impact and Wet Work

 

Explosions, Action, Spycraft, Intrigue, Conspiracies, Family Strife, Adventure, More Explosions!

 

Dick Thornby is not Hollywood's idea of a spy. He's got a wife, a kid, a mortgage, and a boss who thinks he's too fond of explosives.

 

I've got some codes left which will allow reviewers to get a free audio-book copy of the first two of my Dick Thornby Thrillers. All you have to do is email me at orphyte@aol.com and request a code. Preference for Wet Work codes for those who tell me they've actually already read (and, hopefully, reviewed) Net Impact.

 

Quantities are limited and given out entirely at my discretion.

 

If you want a taste before you ask, check out the link below.

 

Read the Opening of Net Impact for Free.

 

Donald J. Bingle is the author of seven books and more than sixty shorter works in the horror, thriller, science fiction, mystery, fantasy, steampunk, romance, comedy, and memoir genres. His books include Forced Conversion (near future military scifi), GREENSWORD (darkly comedic eco-thriller), Frame Shop (murder in a suburban writers' group), and the Dick Thornby spy thriller series (Net Impact, Wet Work, and Flash Drive). He also co-authored (with Jean Rabe) The Love-Haight Case Files series (a three-time Silver Falchion winning paranormal urban fantasy about two lawyers who represent the legal rights of supernatural creatures in a magic-filled San Francisco; Book 2 just came out). Don also edited Familiar Spirits (an anthology of ghost stories).

Many of Don's shorter works can be found in his Writer on Demand TM collections.

 

Get the audiobook version of Net Impact at Audible.com, Amazon, and iTunes and the audiobook version of Wet Work at Audible.com, Amazon, and iTunes.

 

Full disclosure: Various links in my newsletter or on my website may include Amazon Affiliate coding, which gets me a small referral fee (at no cost to you) if you purchase after clicking through. 

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