Revisions, Prototypes and Live Events.
The adjustments to the sculpts for injection moulding are still ongoing. We had some delays but eventually our original 3D artist, Rod Tinapay, is back on the job, so we are very excited to see his progresses.
In the meantime, we are about to have a prototype sent to print, including all cards and cardboards.
We have been working very hard on all the print files, so for the last round of revisions we decided to have a physical prototype in front of us. This way we can check the final product on paper, instead of on screen, and get some playtesting in person with the final design. Very exciting!
This will also give us the chance to present Kabula at board game cafes, which we had not done since last Christmas. If you are based close to Brussels or London, keep an eye out for our next updates. We hope to travel around more as well!
Preparing the files to print these prototypes forced us to take all the final decisions which had to be taken and end up with a nicer game. For example, we finally settled on a background for the item cards, evolving a bit on the concept of Plain Paper we proposed last time, to get to the Dirty Scroll background.