Donald J. Bingle

August 2021 Newsletter

I know (at least, I hope) some of you out there have read Flash Drive, the latest book in my Dick Thornby spy thriller series. If not, you should read them all right away. (I'll wait for you to come back here before I continue.) Now that you have read the espionage adventures of my regular-guy-with-a-family spy, I'd really appreciate it if you could drop a review on Amazon, BN.com, Kobo, or your favorite blog or social media platform. It's quick, it's easy, and it really helps out indie authors like me a lot. To get you inspired, here's what Raymond Benson, who penned a bunch of official James Bond novels, had to say about Flash Drive:

 

“FLASH DRIVE builds on the universe that Mr. Bingle began with NET IMPACT and continued with WET WORK. This time, everyman spy Dick Thornby and his family are on a mission to… wait, huh? What secret agent in his right mind brings his family along on a dangerous espionage assignment? Find out inside this grand entertainment that sports an intriguing plot, well-written and thrilling action scenes, and a few laughs, too!” ​Raymond Benson, author of Hotel Destiny—a Ghost Noir and The Black Stiletto Serial

The blog tour for my Dick Thornby spy thriller series continues for a few more days. Yes, there's a contest associated with it where you can win a $25 Amazon Gift Card. You get extra entries for posting about the blog tour, which is cool, but it you do so, I'd really appreciate it if you said something about the book or the Dick Thornby thriller series, or about how you subscribe to my newsletter, rather than just talking about the contest. Some substantive content on these social media posts really helps.

The pre-order links are live for the re-release of The Love-Haight Case Files, Book 1: Seeking Supernatural Justice, and the release of the new sequel, The Love-Haight Case Files, Book 2: Fighting for Other-Than-Human Rights. And the link for the blog tour for Book 1 is now live, too. Check out the tour and/or contact Let's Talk! Promotions to add your blog as one of the stops for Book 1, Book 2, or both.

 

 

Actions, Consequences, Causation, and Thrills

 

Back when I participated in role-playing games more frequently (enough so I was the world's top-ranked player of classic RPGA tournaments for about fifteen years), one of the things I and my gaming friends would often say when somebody did something unexpected was "actions have consequences." Those consequences could be bad, but they also could be good--maybe the result of a heroic sacrifice or clever planning. Sometimes the consequences might not be intuitive or obvious, but as long as they were logical, that was always fine by me.

 

In fact, some of the adventures I disliked the most were ones where misguided GMs prevented actions from having logical consequences in an effort to keep a PC alive or steer the party where he or she wanted the party to go. You see, one of the things I like about most role-playing games is that actions do have consequences. In the real world, actions don't always have consequences--or at least the logical consequences they should have. Instead of the "evolution in action" of the Darwin Awards, people who make foolish decisions are protected from the consequences of those decisions. And that often leads to consequences on society. All too often people--especially those who think there are very simple solutions to very complex problems--forget that there can be consequences from actions and laws that are not what was intended or not even intuitively obvious.

 

Not only may those consequences be remote (Yes, John Helfers, I once again bring up the impact of the Old World's importation of the potato from the Americas as an indirect cause of World War I), they can result in good intentions being twisted for bad effects. Pretty much everything that can be gamed, will be gamed.

 

All of this, as well as my experience as a debater in college and as a debate coach in law school, focused a lot of thought about causation. That I later owned a company that produced a time travel role-playing game and wrote adventures for it, just reinforced the importance of causation in my mind. I think it's fair to say that a lot of my writing reflects that, from my non-fiction chapter on the topic in Eighth Day Genesis: A Worldbuilding Codex for Writers and Creatives, to several stories about time running backwards (from our perspective) in "Knowing She Would" in Tales Out of Time and "For Every Time, A Season" in Time Traveled Tales, and my various thriller novels, including Forced Conversion, which deals with the consequences to those remaining on a largely de-populated Earth after most of humanity has converted to virtual reality, and Net Impact, which deals with what rapid developments in cyberspace, MMORPGs, and virtual worlds mean for law enforcement and world security concerns.

 

Actions having consequences is, of course, what most thrillers are all about. Bad guys are doing bad things for their own nefarious purposes, but some guy or gal or group can, with enough effort and sacrifice, do what is necessary to stop them and save the day. The various obstacles to success are what provides tension and suspense, rather than mere action, driving the tale forward.

 

Part of that suspense arises from mysteries to be solved: What are the bad guys doing? Why? What will be the result of their plan? How can the plan be stopped? How can these obstacles to stopping the plan be overcome? What is the cost, in pain, emotional upheaval, loss, and life, of thwarting the plan?

 

But, I submit, one of the other aspects of that tension and suspense, the part that makes it thrilling, is the credibility of the situation. That the bad things happening in the story really could happen or are logical extensions from things that have happened inherently raises the stakes. That it is not obvious how those things can be stopped in a credible way drives suspense. This is, in essence, why superhero, battling monsters, and giant robot movies are "action" movies, not true thrillers. It's why the soft middle section in the pantheon of James Bond movies is widely panned--because giant (yet secret) underground lairs and superhuman henchmen with razor teeth have no inherent credibility.

 

Sure, I like fantasy and science fiction as much as the next guy--probably more, since the next guy often hasn't read a book since he graduated high school. But the best worlds are worlds that make sense to me at some core level, either because they are derived by extension from the real world or the world-building makes sense and operates within a logical framework. Like many teenagers of my generation, I devoured The Lord of the Rings, but it still bothers me to this day that the supply and, dare I say it, sanitary facilities, for the armies in Mordor made no friggin' sense at all. (Compare the awesome world-building in Elizabeth Vaughan's Warprize series, where the customs of the Plainsmen derive quite logically from their circumstances.)

 

It's a tough balance for an author--putting in enough explanation to make what happens real or at least real enough to satisfy the reader, without bogging down the action with a lot of backstory. Every author has their own recipe for how to cook up a thriller and every reader has their own taste as to how they like their portion cooked up. I'm sure I focus a bit more on causation than some others, but I hope you feel my take adds flavor that you can savor.

 

 

 

Not So Marvelous: The TVA in Loki

 

I'm not going to give a full review of Marvel's Loki series on Disney+, except to say that it is not as tedious, unlikeable, and pointless as WandaVision (but that's a pretty low bar and it doesn't clear it by that much). But as a writer of time travel material (fiction and games), a fan of time travel fiction, and the recipient of an unexpected lapel pin from the Time Travel Research Association for "my contributions to time travel," I have to say something about the TVA in Loki.

 

Simply put, the TVA in Loki is the most clueless, incompetent, and, therefore, dangerous time travel agency I have ever encountered in fiction (or the real world or any parallel universes). It hasn't thought critically about how or where its enemies may hide, it gives immense power to its minions and does little to keep such power from falling into the wrong hands, its methods are grossly inefficient at accomplishing what it says it's trying to accomplish, and it is doomed to failure by its sheer stupidity. The rest of the show isn't much better or likeable, consisting mainly of exposition interrupted by meaningless action scenes and glossy special effects. (By the way, The Falcon and the Winter Soldier and Black Widow are both better than WandaVision and Loki, but not great, especially when compared to the likes of Infinity Wars or Endgame.)

 

Simply put, Disney couldn't have done more to persuade me that I'm just not that interested in the continuation of the Marvel Cinematic Universe.

 
Link to my Stuff on Amazon
 

Why Writers Write

 

One of my pals from the Volcano Writers Group recently posted a question on social media asking why the members of the group wrote. Since I did a blog post on exactly this issue some years ago, I thought I'd post it here as a response.

 

Writers write for all sorts of reasons, but the general public always seems to want to create a simple dichotomy between writers who write for money and writers who write for the love of writing. Of course, then they generally sneer at the former and laugh at the latter.

 

As with most things, all is not as simple as it might appear to those who glibly gloss over subjects, rather than giving them any serious thought. Even with minimal thought (I like to think I'm efficient, not lazy), I've come up with a number of more subtle categorizations on the infinite 3D grid scale of why people write and thought I would pass them on to the world wide web for your consideration. (By the way, until the world wide web becomes sentient, I won't be capitalizing it, any more than I capitalize internet or toaster oven.)

 

People who love to write:  There are some people who simply need to write constantly and in quantity. They hurt if they don't write and may or may not care if what they write is any good or is ever read by anyone else. They may find joy in the process of writing or, if not joy, perhaps therapy ... or at least a calming of their OCD impulses to create content. While this can manifest in a workaholic obsession in professional writers, it is, I believe, more often seen in amateur writers, for whom the process is pleasurable or cathartic or relaxing. Although professional wordsmiths may often match the wordcount of these lovers of writing, the professionals tend to match the lovers of writing word-for-word more out of work ethic, professional responsibility as to deadlines, and trying to make a go at a successful career as a full-time writer, than those who simply love to write. Full-time pros also, I believe, spend more time editing and re-writing and definitely have more prolonged periods in which the writing is "work"--arduous, wearying, and draining--than lovers of writing, many of whom seem simply content with writing down what their characters "tell" them to write. In some cases, finishing a novel or story isn't really the point and someone who simply loves to write may have multiple unfinished projects and not be concerned at all about the lack of completion, perhaps because completing a project means the end of writing the project and they love writing the project too much to ever want to do that.

 

People who love to have written:  For these people, the process of writing isn't what is pleasurable, it's the accomplishment of having written that floats their boat. Whether simply goal-oriented, competitive about their word count, or simply desirous of announcing (and perhaps gloating over) their accomplishment, these people get pleasure out of having done something that the world values in some way (even if not monetarily), although the process of getting to that goal may have been a long, hard slog, perhaps even painful. These are the type of people who, in another context, run marathons to say they have run a marathon, rather than having any particular joy in running itself. There may be importance in being able to say "I am a writer" or "I am an author" or "I wrote a novel." Page count (rather than the more professionally relevant and accurate word count yardstick) may be quite important, whether in total or over some arbitrary time period. Publication is not necessarily the point and such writers may have a trunk full of unpublished (even unpublishable) product. Someone who writes for "posterity" may be in this category or, if their ego is sufficiently large, they may be in one of the next categories.

 

People who love to have their writing read:  For these people, writing and having written are just means to an end. The writing may be fun at times and an irksome slog at other times, and they don't mind the adulation they may receive from friends and colleagues for having written, but what they really care about is being read. They crave an audience. Some may be satisfied if a special someone reads their words. Others may be content to produce a family memoir or local organization newsletter. Others may need a broad public audience, but they want an audience of some kind. They may seek to impress or receive a pat on the back or they may seek to influence public opinion (frequent writers of letters to the editor often fall into this category) or a broader audience, but they want their words to have some kind of impact. This may force such writers to be more concerned about the marketability or commercial quality of their writing as, at least traditionally, there have been gatekeepers who have some control over whether writing is actually read by the public--editors, agents, publishers and the like. These writers may also have various threshold goals that they believe help them ensure being read (submitting, perhaps, stories only to publications of a certain circulation or which pay "professional" rates, as these avenues are more likely to assure consistent readership).

 

People who want to be acknowledged and/or famous: Closely related, perhaps, to the foregoing category, these people seek attention, fame, notoriety, and accolades and they see writing as their steppingstone to achieve such goal. Although writing, having written, and being read may be interim steps toward such goal, the key to satisfaction is not necessarily found in any of those preliminary items, but only in the acknowledgment that stems from them. Let's face it, there are plenty of people who are known for being writers that not that many people actually read. And some of these authors are not bothered by their lack of readership, provided that they still receive the accolades and/or money associated with being an author.

 

People who write for money:  These people may or may not enjoy all or some of the process of writing; they care only about having written because it impacts the bottom line. They care only about being read to the same extent. For them, writing is a paycheck, a job. It may be a more pleasant job than digging ditches or working direct sales and they may be adept at it because of talent, practice, or study, but writing is simply a way to earn a living. Copywriters, ghostwriters, technical editors, and the like may fall into this category (or those people may simply be doing such things to pay the bills while they pursue writing about which they have greater passion). Some--especially those who have never actually written much--may have pie-in-the-sky dreams about how much money can be made for little effort in the writing biz, while others see it simply as a serviceable job or a way to make a bit of extra money on the side without having to work a second full-time job. Of course, those with more grandiose dreams of writerly income may be severely disappointed, but that doesn't mean there aren't plenty of them out there--and they all have a screenplay they really want to show Steven Spielberg.

 

Writers don't fall on a simple x/y graph of love vs. money. I'm sure you may have an axis or two to add to the multidimensional graph this article suggests. If so, please let me know.

 

Me, I mostly write to be read. Sure, parts of the process can be fun and I like having written, but if it's never read or widely read, I feel unfulfilled. Money and fame would be nice, but I tamp down these feelings because they are unlikely outcomes.

 

I'd love it if you would like to read more of my writing. I'd love it even more if I know I've been read--whether via a private comment or a posted review or skyrocketing sales due to word of mouth. As always, you can find more about me and my writing, including Frame Shop, my murder mystery set in a writers' group, at www.donaldjbingle.com and can find my books and stories on Amazon, as well as on my website and other typical marketplaces.

 
Free Audible Trial

Alex Payne is the man the FBI calls when they want an unresolvable case to be cracked... but what happens when he’s the one who needs to disappear?

 

Alex, one of the best FBI agents, has his own eccentric way of working. When he is paired up to work with the new agent Evans, things take an interesting turn. A dead body is found washed up on the docks, and has a never before seen gang tattoo on his body. Alex is assigned on the case, and as he struggles to figure out what happened, he is faced with an enemy stronger than he has experienced before. Uncovering the links that tie the murdered man to a very powerful and dangerous organization, Alex is forced to wonder if he was playing a game out of his league. Will he find a way out of this mess? Or will it swallow him whole?

 

This Novella is part of a standalone Series of 5 books including:- Payne- Under Payne- Real Payne- Wracked with Payne- No Payne, No Gain

In a vicious new form of cyberwar, the United States is falling back to the Stone Age. With all its high-tech weaponry useless, America’s last hope is a World War II battleship. Thomas J J Starr, a telecommunications engineer and author of the novels 'Virtual Vengeance' and 'Fatal Entanglement' has applied his engineering knowledge to an adventure filled with intriguing characters, action, and technical innovations.

 

Donald J. Bingle is the author of seven books and more than sixty shorter works in the horror, thriller, science fiction, mystery, fantasy, steampunk, romance, comedy, and memoir genres. His books include Forced Conversion (near future military scifi), GREENSWORD (darkly comedic eco-thriller), Frame Shop (murder in a suburban writers' group), and the Dick Thornby spy thriller series (Net Impact, Wet Work, and Flash Drive). He also co-authored (with Jean Rabe) The Love-Haight Case Files (a three-time Silver Falchion winning paranormal urban fantasy about two lawyers who represent the legal rights of supernatural creatures in a magic-filled San Francisco; sequel is in the works). Don also edited Familiar Spirits (an anthology of ghost stories).

Many of Don's shorter works can be found in his Writer on Demand TM collections.

 

Get the audiobook version of Net Impact at Audible.com, Amazon, and iTunes and the audiobook version of Wet Work at Audible.com, Amazon, and iTunes.

 

Full disclosure: Various links in my newsletter or on my website may include Amazon Affiliate coding, which gets me a small referral fee (at no cost to you) if you purchase after clicking through. 

Check out my website