But because I like you, here is a quick list of updates to the game:
- You no longer attack or defend. Now, both players attack at the same time.
- Elements no longer have offense or defense element effects. Now, elements only have 1 effect, which can be offensive or defensive.
- Element "blocks" and "amplifications" have been simplified. Now, each card only blocks/is strong to 1 element, and is only weak to 1 element (much more like rock-paper-scissors).
- "Synergies" have been added to the Elements. These allow your spells to be weaker or stronger depending on what cards you have active in your hand.
- Energy has been added to the game (and is tracked on a card the same way health was before). All spells cost energy.
- Damage and Energy Cost indicators have been added to all applicable cards.
- "Energy Burn" ability added (which is the only way to reactivate discarded elements, and boost your damage output).
- "Withdrawal" happens when you reach 0 energy.
- Health can now be exchanged for energy (1:1 ratio).
- "Boons" have been removed from the Health Tracker.
- Signature Spells have been added, which are a small way to customize your hand.
- Added more number cards (2 sets of 1-5) to be used in "face-offs".
- Face-offs added to game (think of it like a mini-game of blackjack to determine whose card will win that turn). Face-offs only occur when 2 Elements have no relation to each other.
- Character Cards added (there will be a total of 8 characters across 4 cards).
- Tuck Box art updated.
- Element card art updated.
- Multiplayer rules altered. 1 box now only supports 2 OR 4 players to compensate for the additional cards added to the game.